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Winter Classic 2016 Dodgeball Tournament

Winter Classic 2016 Dodgeball Tournament

Start the year off with a winter blast at Dallas Dodgeball’s Winter Classic 2016 dodgeball tournament to be held on January 16th, 2016 from 10AM to 5PM at the Walnut Hill Rec Center in N. Dallas. This is a co-ed tournament, ages 16 and up. The tournament begins with round robin play followed by a single elimination championship bracket. Seven players to start a game, at least one must be female. Games will be played with six 7-inch Gopher Super Bounce foam dodgeballs (the same dodgeballs used by Elite Dodgeball). Medals for 1st, 2nd and 3rd Place. $120 per team.

Winter Classic 2016 Facebook Event Page

  • Winter Classic 2016 Dodgeball Tournament
  • 7-inch Foam Dodgeballs
  • January 16, 2016 – 10AM-5PM
  • Dallas, TX – Walnut Hill Recreation Center
  • Ages 16 & Over (waivers for under 16 available)
  • Co-ed 7 on 7
  • $120 Per Team
  • Medals for 1st, 2nd and 3rd Place

Registration

To register, submit the registration fee of $120 via PayPal to dallasdodgeballer@gmail.com. After registration, please submit the team captain and team name to dallasdodgeballer@gmail.com. Contact us for alternative payment methods.

Contact

Tom Wakefield at 469-999-2118 or dallasdodgeballer@gmail.com

Location

walnuthillmap

Walnut Hill Recreation Center
10011 Midway Rd.
Dallas, TX 75229
214-670-7112

Walnut Hill is located in North Dallas at the corner of Midway Rd and Walnut Hill Rd.

Location at Google Maps

Rules

The tournament begins with round robin pool play followed by a single elimination championship bracket.

Each team starts with seven players, at least one must be female. Minimum five players to start a game. Teams may also start with six males/no females or five males/no females.

Each team starts with three 7-inch dodgeballs in their possession on their end line.

Games begin with the words “on your mark, get set, dodgeball.”

The object of the game is to eliminate all players on the opposing team.

No time-outs, except for injury timeouts called by the ref.

No substitutions once a game begins.

Teams switch sides after every game.

Getting Out

You are out if you get hit with a thrown ball from the opposing team before that ball touches the ground, wall or ceiling (or other permanent fixtures in the gym such as basketball goals). Balls are considered live until they hit the ground, wall, ceiling, etc.

You are out if you throw a ball and a member of the opposing team catches that ball before that ball touches the ground.

You are out if you drop a ball (to the ground) while attempting to block a ball.

You are out if you block a thrown ball with a ball but the thrown ball still hits your body before it hits the ground.

You are out if you cross the middle line.

Examples:

A ball hits three players before hitting the ground. All three players are out.

A ball hits three players but a player catches the ball before it hits the ground. The three players are not out. The person who threw the ball is out.

A ball is deflected from a blocking ball and caught before it hits the ground. The player who threw the ball is out.

General Rules

Players are encouraged to be honest and fair, and to play with good sportsmanship. If out, a player is encouraged to go out even if not called out by a ref.

If a player catches a ball and gets an opponent out, then an out player can return to the game (first one out, first one back in.) If no players are out then no one can return to the game (outs are not saved or accumulated).

Out players must leave the court immediately and not interfere with further play by blocking thrown balls, loose balls, etc. If a player purposefully interferes with play after being called out then all balls in the possession of his team will be forfeited to the other team.

A trapped ball (a ball that is caught at the same time the ball hits the ground) does not count as an out for either the thrower or catcher.

Time Rule: If play stalls, the referee will initiate a five-second countdown. The team with the most balls must throw a ball within the five-second countdown. If both teams have the same amount of balls then both teams must throw at least one ball by the end of the five-second countdown. If a player or players do not throw a ball within the five seconds, then all balls in possession by the offending team will be forfeited to the other team. Teams may not place a ball just over the line to circumvent this rule. Balls must be thrown with sufficient force to reach the back line.

If play stalls due to balls near the middle of the court that players are unwilling to get then the referee will distribute those balls evenly between the teams. If there are an uneven amount of balls, then the last ball is placed on the center of the center line. This rule is to prevent teams from placing balls just over the center line to circumvent ball count rules and to prevent stalls in games.

Players may not leave the court to retrieve balls. Play continues with remaining balls. Spectators are encouraged to return balls to the field of play.

No suicide plays (where a player jumps over the middle line to throw a ball).

Out of Bounds

A player is out of bounds and is out when the player’s entire body is outside the lines of the court.

Head Shots

Head shots are allowed since this is a foam ball dodgeball tournament. Helmets and protective headwear are allowed.

Format

Teams play all other teams in the round robin. Team records in the round robin portion of the tournament will be used for seeding in the single elimination bracket to be held following the round robin.

Gopher Brand Super Bounce Dodgeballs Official Dodgeballs of the Winter Classic 2016

Winter Classic 2016 tournament games will be played with six 7-inch Gopher brand Super Bounce foam dodgeballs (the same foam dodgeballs used by Elite Dodgeball). Each team starts with three 7-inch dodgeballs in their possession.

Medals

Winter Classic 2016 teams will be competing for these unique medals!

winterclassicmedals1

winterclassicposter

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